I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. I was talking only about naming and location of files. easymod/faq.md at master focustense/easymod GitHub but if it's having any effect on the game when I load a save. Reinstall the conflicting mods. Use caution. You don't need to include ".txt". Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. So what am I missing? Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit Yours is unfortunately a totally different issue. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. This means it will work for mods such as VHR - Vanilla Hair Replacer. I don't know why people still advice regenerating facegen data. Remove the DDS files from these directories . You want to leave out the first 3 digits, because if the NPC is from a DLC, those first 3 will be "020", "030", or "040" in the FormID, but the .nif and .dds files will still start with "000". I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. High Poly Head should also take effect if you distribute it with the xEdit script. Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. This tool doesn't do anything by itself. If you're talking about the beta skyrim se patch, I have just had problems with that blacking out the entire ck render window. Which is a pita. Problems appear when you use more than one mod that modifies the same NPC face. Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special Some of the affected mods add a LOT of new NPCs. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. facegen data is definitely being output to the data directory. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. Press question mark to learn the rest of the keyboard shortcuts. So if anyone can help me with my problem of finding out who's FaceGen files belong to who, I would be very thankful. This worked fine, but I have 1 problem. All rights reserved. Black faces. Tried regenerating faces. Apparently, I'm not doing it Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. In the right pane, find and select the NPC (s) with broken faces. Not Required. This seems to have worked better, since now her face looks fine in-game. Any ideas on how I could fix it? What file exactly did you use to regenerate the facegen data? That step is sometimes overlooked by mod authors - which also explains some black faces. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. - The black head seems to happen no matter what. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! Possible solution if you get dark face. I sure can't tell. This only happens for vanilla NPCs. E.g. If using MO2 you need to run this and SSEEdit through MO2. Unfortunately I'm kinda out of my wits here. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. If you want all the NPCs in your load order to use the individualized face textures for each race. Skyrim: Creation Kit Tutorial - Export FaceGen Data Zylice Liddell 1.93K subscribers Subscribe 331 Share 32K views 7 years ago In my first ever Creation Kit tutorial, I will show you how to. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. This covers that up. ! Most likely a missing (or unreadable) tint mask. Fixed! First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . New comments cannot be posted and votes cannot be cast. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. It strips out the "Has Tangents" flag from the meshes that need it (everything but the head). This specific character had the "BretonRaceVampire" (or BretonVampireRace?) Black face bug dont effect the way the game works. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. Repeat Steps 4-6 for any other mods with broken . Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The mods in question are found here and here. Nnnnnope. Put Mrissi after anything that changes Khajiits. I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. Bijin, Better Bards). First, pick one mod that alters NPC faces and use just that one. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. Right click. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Check the last texture entry but one. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. Looking into it the source seems to be that the creation kit is physically unable to load all the masters to the patch due to space limitations, so now I'm wondering if there is a way to export facegen data without the use of the creation kit. I hope all that helps (took me a while to figure all that out lol). The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! I've got a few different mods which add npcs to the world which end up with blackened heads. Just made my first weapon in Blender and want to know how to port over to Skyrim. This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. Could be worth a try. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. I haven't figured it out yet, but I've been working on it for the past few days. The powerful open-source mod manager from Nexus Mods. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). Your first sentence may be true, but the second sentence is definitely not. Create a bashed patch. I also opened the face mesh in NifSkope, and it looks fine there. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods They also won't allow certain geometries the old game's head nifs would allow. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. Most black face issues are simple mod conflicts. I also opened the face mesh in NifSkope, and it looks fine there. By noe, packing the facegen data under both the Skyrim.esm and the Mod.esp folders doesn't generate any problems provided that you are only using one mod that modifyes the vanilla NPCs faces.
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